Hologram Arcade Rooms

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New Giant Hologram Arcade Machines

Traditional arcade machines have flat screens, but this is a new technology that uses lasers to project holograms into the air.

This is a giant hologram arcade machine. It’s about 5 meters wide & 4.5 meters tall; it’s a room where the objects from the game fly around in the air. Imagine the delight of children when they play a game where the animals are giant holograms that are as big as them.

This device is made by Axiom Holographics, who typically make hologram tables and rooms for governments and military facilities worldwide. But now this very advanced technology has moved into the entertainment area.

The giant hologram arcade machine takes up to 4 people at a time who sit at the back of the room on an elevated platform and use giant joypads. Each seat & joypad rumble according to the actions of the individual players. For example, the individual seats will rumble when their car bumps into a wall.

Current Games

The machines come with six different games, with many more games currently in development. Currently, the available games are as follows (There are 4 “Play as Enemies” and 2 “Play as Friends” games):

  • Hungry Crocodiles, the goal of Hungry Crocodiles is to press your joypad’s colour that matches your crocodiles’ colour to eat fish; the winner is the person with the highest points at the end of 3 rounds. This is easy for younger children as they randomly hit the buttons on their joypad.
  • Catapults and Castles is a free for all game where you control medieval catapults to destroy buildings by launching rocks at them. Each building has a different treasure with a specific amount of points chosen randomly at the start of each round; the person with the highest points at the end of all three rounds is the winner.
  • Rally Racer is a unique racing game where the players control the acceleration and braking of their car whilst the game handles the navigation around the track automatically. The goal of Rally Racer is to be the first person to complete all of their laps before the other players. The person who wins the most out of 3 total tracks is the winner.
  • Dino Village Battle is a free for all game where you control a pterodactyl with the joystick that will drop fruit when you press any of the buttons on the joypad. The goal is to lead dinosaurs into your enemy’s villages and destroy the villages to get points; at the end of each round, you get to decide what to upgrade for the following round, these upgrades are as follows: Speed, Fruit, Walls. The person with the most points at the end of all three rounds is the winner.
  • Cave Explorers is a team-based spot the difference game; two tablets are displayed in the middle of the screen. The players have to find the difference corresponding to the section of the tablet, which is represented by a colour. For example, if the difference is in the red area, the player(s) will have to press the red button to confirm they have found the difference. The goal of Cave Explorers is to complete all three levels before the time runs out.
  • Jungle Crane is a team-based memory matching game; the players control two cranes used to grab animals from holes in the ground; the holes have an arrangement of animals that the players need to grab two matches with their two cranes. The goal of Jungle Crane is to clear the entire board(s) before the time runs out.

Prize system

Playing as Enemies:

When you play as enemies, you compete to be in first place to choose your prize at the end of each game. The winner will be able to smash a virtual egg that will reveal a random prize to win. Once they have won, a prize will drop via a vending machine built into the walls of the giant arcade machine.

Playing as Friends:

When you play as friends, the prize is determined based on two factors. The game you play and or the difficulty within the chosen game. For example, in Jungle Crane, the goal is to clear the board to win a prize; the number of boards to clear is determined before the game starts by the players, and they are shown what prize will be won if the players clear the number of boards they have selected.

The games can be set to dispense a certain amount of points onto standard point card systems like Intercard, Embed, Sacoa, LAI etc. and can give different amounts of points for the different levels of the prize.

For cruise ships, Holoverse centres, or other stand-alone facilities, we have vending machines built into the walls that will drop capsules with prizes or plastic exchange diamonds. At the existing Holoverse centres where these systems operate, the customer can exchange these rewards for a particular prize level at the front counter.

The capsules are of standard size to put any suitable sized toy in. we can help you find appropriate cheap prizes if you choose to use auto-dispensing rather than a point card system.

Carnival games verse Digital computer games

The arcade market in the late 80s made more money than both movies and sports combined. Unfortunately, it severely crashed upon introducing at-home Nintendo and other console machines at home.

In recent times the arcade industry has come back again, but 75% is based on what is commonly referred to as “carnival games”. A carnival game is like when you throw balls to knock down bottles or throw basketballs through a hoop. These carnival games are very different to actual digital computer games. Where digital computer games still exist, they generally must have something fundamentally special that separates them from what a person can get in their home; for example, you may sit on a motorbike, hold a gun, or have a moving chair.

Hologram arcade machines are an impressive new technology where objects fly in the air all around the players. The people sit on elevated seats that rumble according to the action in the game.  So they can return to being more like traditional actual digital computer games yet have an element that makes them more unique than what people can get in the home.

Movies like star wars and star trek always told us that hologram technology would be the next major revolution in entertainment, and now it’s finally here.

Through put

Holoverse centres have 5-minute games. Customers pay $29 per person for six games. If all four seats are in use, we make around $19 per game; if there are only two players, we make half of that. Five games can be played with one player, but this is less enjoyable. In conclusion, this will result in $200 per hour revenue at maximum occupancy.

5-minute games at this price are non-standard to what the industry is used to; we can shorted the games to more standard times and costs on customer request.

Reliability

The hologram room technology is very stable. Proof of such is that it has already been used for three years in Axiom Holographic.

Hologram entertainment centres. These centres have no IT staff onsite, yet the machines run 8 hours daily. Generally, such large, complex devices are known for difficulties in the entertainment industry. However, Axiom Holographics produces such hologram devices for the military and governments where we cannot allow any reliability problems. The technology we use for such organisations is the same; It is just applied to an entertainment use case. The hologram hardware and communication devices are produced at Axiom’s factory in Australia, where quality and testing machines are used to ensure solid and reliability. Also, Axiom uses these devices in its centres. They have spent the last few years strengthening and further enforcing the reliability of the devices in every way they can.

Purchase or revenue share

These devices are available for purchase or on a setup fee with a revenue model (available only in large quantities to established organisations). They are suitable for arcades, cruise ships, entertainment centres, or home use for people with large homes.